
The documentary film opens with a scene on a manufacturing floor. I heard the hum of the machines. Saw hydraulic robots set in motion. Tiny white plastic pellets drained from a large container. I could almost smell the melting plastic. A molded plastic chair was born.
How often do people think about the life of objects surrounding them? The manufacture, use and demise of the object. I think about the design of objects more often than the average person. Function and form are always top of mind. This is largely due to being born into a family of engineers but also due to my career as a graphic designer. This documentary pushed me to think deeper. I was intellectually stimulated, entertained and informed. The designers interviewed are sharp, the photography is interesting and the music is modern. I give Objectified by Gary Hustwit two thumbs up. This is a must see!
The general theme of the movie is design for want versus design for need. The following paragraphs are a little food for thought on the things I gleaned from the movie. (I want to watch it again because I will probably get so much more out of it a second time!)
1. Most people don’t think about the objects surrounding them as having been designed. People tend to think about the stories that have been embedded in objects, through life experiences with the objects or through marketing—before the object has even been purchased, a story is linked to the object. Most of the designers featured in the film discussed the need to understand people and what they need before beginning the design process. In my line of work, I design for a target audience. Some product designers are designing for the extremes, not the target, with the thought that the middle will take care of itself. For example, if you design a potato peeler with arthritis in mind, the tool is also going to be easier for the average person to use.
2. Design is moving from the tangible (a spoon or a chair, which have a very specific form to follow their function) toward the intangible (microchip embedded objects like the iPhone which can accomplish many tasks all in one object.)
3. To become better designers, we need to observe the actions humans make unconsciously, with out thinking. Designs based on this behavior make a seamless experience for the user.
4. All designed objects eventually end up in landfills. Designers today are thinking more and more about how their designed object behaves after people have used it up and tossed it out. Thinking about an object from cradle to grave makes one wonder why objects that are obsolete the day after they are purchased are produced to be permanent. Karim Rashad, a designer interviewed in the film, went as far as to ask why his cell phone wasn’t made out of cardboard. People get bored and want new and improved objects almost constantly, so why produce “disposable” objects as permanent?
5. One of the designers in the film discussed his desire to create a marketing campaign to tell people to just enjoy the objects they already have. If a natural disaster were to strike, which objects would you want to save? Most would save the objects that have meaning and tell their story.
I’ve changed my shopping habits in the past year, due the state of the current situation, personally and globally. I used to shop all the time. Always browsing, I knew exactly what the stores had on their shelves. Now, I’ve removed myself from the stores, thus removing the temptation to purchase. Because of this, I’ve discovered I’m much more judgmental of an object I’m going to purchase. I think more, versus just shopping on a whim. And now, having seen this film, I think I will scrutinize objects further. Which is a good thing. Everyone should consume with the mind of a critic.
Gary Hustwit also made the documentary Helvetica. If you haven’t seen it, watch it! For more information, visit objectifiedfilm.com and helveticafilm.com.